遇见数据集

Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision

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Zenodo2024-04-28 更新2026-05-26 收录
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This repository contains the supplementary material to the paper "Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision". Functions for converting between Fick angles, 3D vectors, and visual angles are authored by Per Baekgaard, available at https://github.com/baekgaard/fickpy In detail: - Dataset Analysis scripts - The Unity application: testHTCTobiiPro - TobiiPro licence is not included in the upload testViveProEye_sranipal testAndroid scene: eval_viveFocus3, when building apk, use only Wave as xr provider scene: eval_metaQuestPro, Meta Quest Pro standalone scene: eval_metaQuestPro_pcVr, Meta Quest Pro tethered

本仓库包含论文《揭示差异:针对虚拟现实(VR)头显眼追踪范围、注视准确度与精度的对比研究》(Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision)的补充材料。用于Fick角、三维向量与视角间相互转换的函数由Per Baekgaard编写,可通过https://github.com/baekgaard/fickpy获取。 具体内容如下: - 数据集 - 分析脚本 - Unity应用程序: testHTCTobiiPro — 本次上传未包含TobiiPro许可证 testViveProEye_sranipal testAndroid 场景:eval_viveFocus3,编译APK时仅可使用Wave作为XR(扩展现实)提供商 场景:eval_metaQuestPro,即Meta Quest Pro独立运行模式 场景:eval_metaQuestPro_pcVr,即Meta Quest Pro PC VR串流模式

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创建时间:
2024-04-24
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