Street art-ed Louvre
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Quite proud of myself for this 3D scan vandalization !  [Original Object](https://skfb.ly/DuwG) (2M tris) from Benoit Rogez. The statues were extracted from the original high resolution mesh by quickly cutting them in blender. They were then roughly remeshed with mmgs to get smooth surfaces. The room model (very basic) was made from the original scan, trying to stick to the main dimensions. More elements should have been added to add to the sense of realism, and more complex materials than just basic textures should have been used to break the surfaces uniformity. Dirt and beer cans on the ground would have been appropriate too... However the graphs look fine, but much artifacts remain on normal mapping + texture bleeding between UV seams. Textures are 4K, and the model is not optimized at all, so the loading time might get a bit long... Plus: I need to make more screenshots. Source: Objaverse 1.0 / Sketchfab
本人对此3D扫描模型的改造效果深感自豪!  原始模型(200万三角面)源自Benoit Rogez的作品,链接:https://skfb.ly/DuwG。 通过Blender快速裁切,从原始高分辨率网格中提取出雕像模型,随后使用mmgs对其进行粗略重网格化处理,以获得平滑的表面。 房间模型(风格极为朴素)基于原始扫描结果制作,力求贴合主体尺寸。本应添加更多元素以增强真实感,同时使用相较于基础纹理更为复杂的材质来打破表面的统一性;地面上添加灰尘与啤酒罐也会更为贴合场景氛围…… 不过渲染效果尚可,但法线贴图仍存在大量瑕疵,且UV接缝处存在纹理渗色问题。 纹理分辨率为4K,且模型未做任何优化,因此加载时长可能稍长…… 补充说明:我还需补充更多截图。 数据集来源:Objaverse 1.0 / Sketchfab



