Criteria weights.
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Gamification is a strategy to stimulate social and human factors (SHF) that influence software development productivity. However, software development teams must improve their productivity to face the challenges of software development organizations. Traditionally, productivity analysis only includes technical factors. Literature shows the importance of SHFs in productivity. Furthermore, gamification elements can contribute to enhancing such factors to improve performance. Thus, to design strategies to enhance a specific SHF, it is essential to identify how gamification elements are related to these factors. The objective of this research is to determine the relationship between gamification elements and SHF that influence the productivity of software development teams. This research included the design of a scoring template to collect data from the experts. The importance was calculated using the Simple Additive Weighting (SAW) method as a tool framed in decision theory. Three criteria were considered: cumulative score, matches in inclusion, and values. The relationships of importance serve as a reference value in designing gamification strategies that promote improved productivity. It extends the path toward analyzing the effect of gamification on the productivity of software development. This relationship facilitates designing and implementing gamification strategies to improve productivity.
游戏化(Gamification)是一种可激发影响软件开发生产率的社会与人文因素(Social and Human Factors,SHF)的策略。然而,软件开发团队必须提升自身生产率,以应对软件开发组织所面临的各类挑战。传统上,生产率分析仅考量技术层面的因素,现有学术文献已证实SHF对软件开发生产率的重要性。此外,游戏化元素可通过强化上述因素,助力提升团队绩效。因此,若要设计可强化特定SHF的策略,明确游戏化元素与这些因素之间的关联机制至关重要。本研究的目标在于,厘清影响软件开发团队生产率的游戏化元素与SHF之间的关联关系。本研究设计了一套评分模板,用于采集专家调研数据,并以决策论为研究框架,采用简单加性加权法(Simple Additive Weighting,SAW)计算各因素的重要性权重。本次研究共设定三项评判准则:累计得分、入选匹配度与指标取值。上述重要性关联关系可作为设计可提升生产率的游戏化策略的参考依据。本研究为分析游戏化对软件开发生产率的影响拓展了研究路径,该关联关系可为游戏化策略的设计与落地实施提供支撑,进而助力提升软件开发团队的生产率。



