Research Placement with the National Justice Museum
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This dataset details a six-month research placement with the National Justice Museum undertaken as part of a PhD between January and July 2021. The purpose of the placement was to create an interpretative Twine game for an upcoming exhibition project at the Museum entitled 'Ingenuity, Creativity and Hope'. The research used a research-through-design methodology in which the design thinking process formed the basis of the approach to game development. An autoethnographic methodology was also used when writing up the placement as part of the PhD Thesis. The project received ethical and data collection approval from Nottingham Trent University prior to commencement.<br> The dataset is divided into four folders: <br> 1. Research Notes This folder contains the placement research diary which details the day-to-day activities and researchers field notes. It also includes the Game Development Process Documentation which includes materials such as design principles drawn from the wider research, brainstorming documents, game ideation, game planning and development notes, and text revisions. <br> 2. Meeting Minutes and Transcripts This folder contains the Information and Consent Form for participants. It also contains Fortnightly Meeting Notes which include meeting minutes of meetings undertaken online during the placement, and progress presentations given by the researcher during those meetings. <br> 3. Prototype Game Files This folder contains the HTML files of the game prototypes developed across the course of the placement and accompanying materials. The HTML files can be opened to play in any browser or imported to Twine to view the code. <br> 4. Hard Craft Game File This folder contains the final version of the placement game 'Hard Craft' and accompanying materials which were handover over the National Justice Museum for use in their exhibition program. The HTML file 'index' can be opened to play in any browser or imported to Twine to view the code. It also includes handover documents which accompanied this process and training / informational Twine documentation created for the National Justice Museum.<br>
本数据集详细记录了2021年1月至7月期间,研究者在国家正义博物馆(National Justice Museum)开展的为期六个月的博士生研究实习项目。本次实习为博士研究的组成部分,旨在为该博物馆即将推出的题为“匠心、创意与希望(Ingenuity, Creativity and Hope)”的展览项目,制作一款阐释性Twine游戏。 本研究采用设计式研究(research-through-design)方法论,以设计思维流程作为游戏开发的核心路径;同时在博士论文的实习章节撰写环节,采用了自传式民族志(autoethnography)研究方法。本项目在启动前已获得诺丁汉特伦特大学(Nottingham Trent University)的伦理审查与数据采集许可。 本数据集共分为四个文件夹: 1. 研究笔记(Research Notes):该文件夹收录实习研究日志,详细记录每日活动与研究者的实地手记;同时包含游戏开发过程文档,内容涵盖源自整体研究的设计原则、头脑风暴文稿、游戏创意构思、项目规划与开发笔记,以及文本修订内容。 2. 会议纪要与转录文本(Meeting Minutes and Transcripts):该文件夹包含参与者信息与知情同意书;同时收录双周会议笔记,涵盖实习期间线上会议的会议纪要,以及研究者在此阶段提交的进度汇报材料。 3. 游戏原型文件(Prototype Game Files):该文件夹包含实习期间开发的各版本游戏原型的HTML文件及配套资料。此类HTML文件可直接在任意浏览器中打开游玩,或导入至Twine中查看源代码。 4. Hard Craft游戏文件(Hard Craft Game File):该文件夹包含本次实习产出的最终游戏《Hard Craft》的正式版本及配套资料,已移交国家正义博物馆用于其展览项目。其中的index.html文件可直接在任意浏览器中打开游玩,或导入至Twine中查看源代码;同时收录了本次移交流程相关的交接文档,以及为该博物馆制作的培训/科普类Twine文档。



