VR pedagogical effect trial
收藏Mendeley Data2024-03-27 更新2024-06-26 收录
下载链接:
https://data.mendeley.com/datasets/4sprh5hxz5
下载链接
链接失效反馈官方服务:
资源简介:
The research study aimed to ascertain if using immersive VR games with traditional education enhances the learning gain, memory retention, and knowledge retention of students. This study wants to understand if VR games included with traditional learning methods can be a useful pedagogical tool. The methodology of this study consisted of analyzing learning gain, memory retention, and knowledge retention of the three different approaches to find out the best approach. The dataset is in Excel format and presents trials of 78 participants in three different learning approaches: Lecture-based approach, VR game-based approach, and a combination of lecture & VR game approach. The average percentage of learning gain, memory retention, and knowledge retention are calculated for each approach. The data was gathered through questionnaires that the participants filled before taking part in the experiment, immediately after the experiment, and three days after the experiment took place. The data was then placed into an excel file and grouped together. There are labels for each of the questions asked, the answers given by the participants and fields indicating if the participants answered the question correctly, remembered the question after 3 days, and whether the user retained knowledge in that question. For the pre-experiment questionnaire, there were 8 questions for all three approaches. There were 12 questions for the game-based approach, and the combined approach, whereas lecture-based had 8 questions for the post-experiment questionnaire.
本研究旨在探究结合传统教育的沉浸式虚拟现实(VR)游戏是否能够提升学生的学习收获、记忆保持率与知识留存率。本研究旨在明确融入传统学习环节的VR游戏能否成为一项实用的教学工具。本研究的方法论为分析三种不同教学模式下的学习收获、记忆保持率与知识留存率,以确定最优教学方案。本数据集采用Excel格式,收录了78名参与者在三种教学模式下的实验数据,三种模式分别为:讲授式教学、VR游戏式教学,以及讲授与VR游戏结合式教学。本数据集计算了每种教学模式下学习收获、记忆保持率与知识留存率的平均百分比。数据通过问卷收集,参与者分别在实验前、实验结束即刻以及实验结束三天后填写问卷。随后将数据整理录入Excel文件并完成分组。数据集包含所有提问项的标签、参与者给出的答案,以及用于标识参与者是否正确作答、三天后是否仍能回忆起该问题、是否在该问题上留存了知识的字段。实验前问卷中,三种教学模式下均设置8道题目;实验后问卷中,VR游戏式与结合式教学组各设12道题目,讲授式教学组则设置8道题目。
创建时间:
2024-01-23



