遇见数据集

Dataset belonging to Siebers et al. (2024) Adolescents' digital nightlife: The comparative effects of day- and nighttime smartphone use on sleep quality

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Figshare2024-07-29 更新2026-04-28 收录
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The four datasets 'phone', 'game', 'social', and 'video' are the processed datasets that are used as input files for the Mplus models (but then in .csv instead of .dat format). The dataset 'phone' contains all data related to the main analyses of daytime, pre-bedtime and post-bedtime smartphone use. The datasets 'game', 'social', and 'video' represent the data related to the exploratory analyses for game app, social media app, and video player app use, respectively. The dataset 'timeframes' contains information about respondents' bedtime and wake-up time, which is required to calculate the three timeframes (daytime, pre-bedtime, and post-bedtime).------------------The materials used, including the R and Mplus syntaxes (https://osf.io/tpj98/) and the preregistration of the current study (https://osf.io/kxw2h/) can be found on OSF. For more information, please contact the authors via t.siebers@uva.nl or info@project-awesome.nl.

本研究包含四个经预处理的数据集:'phone'、'game'、'social'与'video',均作为Mplus模型的输入文件(格式为.csv,而非.dat格式)。其中,'phone'数据集涵盖了与日间、睡前及醒后智能手机使用情况核心分析相关的全部数据;'game'、'social'与'video'数据集则分别对应游戏应用、社交媒体应用及视频播放器应用使用情况的探索性分析数据;'timeframes'数据集收录了受访者的就寝时间与起床时间信息,该信息是计算日间、睡前及醒后三个时间区间的必要依据。 本研究所用的全部材料,包括R语言与Mplus语法代码(https://osf.io/tpj98/)以及本研究的预注册文件(https://osf.io/kxw2h/),均可在开放科学框架(Open Science Framework,OSF)上获取。如需获取更多信息,请通过邮箱t.siebers@uva.nl或info@project-awesome.nl联系本文作者。

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2024-07-29
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