Difficulty of the virtual and real-world wayfinding task.
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Left: Real-world wayfinding task. For each route, percentage of the goals reached by the participants in London (23 participants) and in Paris (26 participants) within the time limit. Right: Video game wayfinding task. For each level, percentage of participants who completed the level before the helping arrow appeared.
左侧:真实场景寻路任务(wayfinding task)。针对每条路线,统计伦敦的23名参与者与巴黎的26名参与者在规定时限内达成目标的占比。 右侧:电子游戏寻路任务(wayfinding task)。针对每个关卡,统计在辅助箭头出现前完成该关卡的参与者占比。
创建时间:
2019-03-18




