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Education 4.0 in higher education and Computer Science: a systematic review dataset

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Figshare2023-05-09 更新2026-04-28 收录
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This dataset is based upon the literature review published in the paper Rienties, B., Ferguson, R., Gonda, D., Hajdin, G., Herodotou, C., Iniesto, F., Llorens-Garcia, A., Muccini, H., Sargent, J., Virkus, S., Vittoria Isidori, M. (2024). Education 4.0 in higher education and Computer Science: a systematic review. Computer Applications in Engineering Education. Education 4.0 is a recently introduced concept focused on innovation, novelty, use of technology, and connections with employment and industry. In particular in engineering disciplines like computer science (CS) it is essential that educators keep up to date with industry developments. Indeed, how CS educators effectively design and implement innovative teaching and learning deserves more systematic attention. This study aims to catalogue and synthesise learning design approaches to teaching and learning within CS: 1) Which innovative pedagogic approaches are used in teaching of CS? 2) Which approaches align with Education 4.0? 3) What skills and competences do educators require to align CS teaching with Education 4.0? Our systematic literature review included CS papers published between 2016 and 2020. 231 studies were identified of which 66 were included in the final phase, which were coded by a multidisciplinary team. The findings indicated that many CS educators included Education 4.0 learning design elements. We found a clear distinctive three-cluster solution: 1) EDU4 light, 2) Project-based/hands-on learning, and 3) Full EDU4. These findings suggest three broad flavours when designing innovative CS practice, which might help educators to align their practice. The dataset contains three worksheets -Main worksheet with all the used codes -Variables and their labels -Syntax for SPSS to run the dataset (if needed)

本数据集基于2024年发表的综述论文:Rienties, B.、Ferguson, R.、Gonda, D.、Hajdin, G.、Herodotou, C.、Iniesto, F.、Llorens-Garcia, A.、Muccini, H.、Sargent, J.、Virkus, S.、Vittoria Isidori, M. 所著的《高等教育与计算机科学中的教育4.0:系统综述》,刊载于《工程教育中的计算机应用》。 教育4.0(Education 4.0)是近年提出的概念,聚焦创新变革、新技术应用以及与就业和产业的联结。在计算机科学(Computer Science, CS)这类工程学科中,教育工作者及时跟进产业发展动态尤为关键。事实上,计算机科学教育者如何高效设计并落地创新教学模式,亟需更多系统性研究关注。 本研究旨在对计算机科学领域的教学与学习设计方法进行编目与综合分析,具体回应三个核心问题:1)计算机科学教学中采用了哪些创新教学法?2)哪些教学方法契合教育4.0理念?3)若要将计算机科学教学与教育4.0相适配,教育工作者需要具备哪些技能与能力? 本系统综述纳入了2016至2020年间发表的计算机科学相关论文,初筛得到231项研究,最终纳入66项,由多学科团队完成编码工作。 研究结果显示,多数计算机科学教育者已融入教育4.0的教学设计元素。本研究明确得出三类聚类方案:1)轻量型教育4.0(EDU4 light);2)基于项目的实操学习;3)全维度教育4.0(Full EDU4)。上述结果表明,在设计创新型计算机科学教学实践时可分为三大主流方向,可助力教育工作者优化自身教学方案。 本数据集包含三个工作表:1)主工作表,收录所有使用的编码;2)变量及其标签;3)SPSS(Statistical Product and Service Solutions)运行该数据集的语法文件(按需使用)

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2023-05-09
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