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INTEGRATING GAMIFIED APPS TO IMPROVE VOCABULARY RETENTION IN ESL CLASSROOMS

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Zenodo2025-12-18 更新2026-05-26 收录
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This article investigates the impact of gamified mobile applications on vocabulary acquisition and retention among 5th–6th grade ESL learners. The research findings presented in the article indicate that gamified tools enhance learners’ motivation, engagement, and cognitive processing, leading to improved long-term vocabulary retention. The study emphasizes that integrating gamification into ESL classrooms can effectively support vocabulary learning and foster active participation

本文探讨了游戏化移动应用对五至六年级英语作为第二语言(English as a Second Language,ESL)学习者词汇习得与保持的影响。本文呈现的研究结果表明,游戏化工具能够提升学习者的学习动机、课堂参与度与认知加工水平,进而改善长期词汇保持效果。本研究强调,将游戏化元素融入ESL课堂,能够有效辅助词汇学习并培养学习者的积极参与性。

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Zenodo
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2025-12-18
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