遇见数据集

DOTA 2: A Comprehensive Database

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Zenodo2025-05-09 更新2026-05-26 收录
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Title of the Study English: DOTA 2: A Comprehensive Database Institution depositing the data Institute of Sociology, University of Zielona Góra Principal Investigator Justyna Nyćkowiak, Institute of Sociology, University of Zielona Góra The purpose of the study The project focuses on the phenomenon of professional video game playing, especially e-sports. This activity is treated in the project as a new professional activity, especially popular among young people. The project collects data describing objective dimensions of professional career and uses conceptual frameworks of various disciplines. They are collected to analyze professional development strategies in e-sports, making individual choices, patterns and professional paths adapted to intensive social and technological changes. The data describes the career paths of people who not only represent a professional level of skills in e-sports but also have soft skills that enable conscious and thoughtful management of professional career paths. Main topics of the study e-sport, professional career, career in sociological perspective, e-sports players’ careers, DOTA 2 Unit of analysis Professional e-sports DOTA2 players’ Data collection methods The main sources of data professional e-sports DOTA2 players are different online sources to create consistent and reliable websites: https://liquipedia.net https://www.dotabuff.com https://www.opendota.com http://www.datdota.com Sample design The data encompasses the professional careers of about 350 individuals - data for all players who had participated in at least one of the seven editions of The International (2011–2017) or one of the four official Dota 2 tournaments organized by Valve, which had achieved major tournament status. Ddemographic distribution reflects the global nature of professional Dota 2 esports, underscoring geographic diversity in the competitive scene. Geographical coverage Global Fieldwork Dates (start and end) Fieldwork to collect data was conducted from 2017 to 2019. Generally accessible publications that refer to this data Nyćkowiak, J. (2018). Playing Dota 2: professional careers in e-sports. Rocznik Lubuski, 44(1), 145-159. Kołodziej, T., & Nyćkowiak, J. (2018). Zróżnicowanie narodowościowe zespołów e-sportowych,[w:] Transgraniczność w perspektywie socjologicznej. Europa–podzielona wspólnota, 201-216. Kołodziej, T. (2019). The influence of players’ nationality on the effectiveness of eSports teams based on the example of The International DOTA 2 tournaments. Review of Nationalities, (9). Nyćkowiak, J., Kołodziej, T., & Jasny, M. (2021). Social and cultural determinants of e-sports. Rocznik Lubuski, 47(2), 18-22. Nyćkowiak, J., Kołodziej, T., Jasny, M., & Siuda, P. (2023). Toward successful Esports Team: How does national diversity affect multiplayer online battle arena video games.

研究标题 《DOTA 2:综合数据集》 数据寄存机构 绿山城大学(University of Zielona Góra)社会学研究所 项目负责人 尤斯蒂娜·尼奇科维亚克(Justyna Nyćkowiak),绿山城大学社会学研究所 研究目的 本项目聚焦于职业电子游戏竞技,尤其是电子竞技(e-sports)这一现象,将其视为一种在青年群体中广受欢迎的新型职业。项目采集能够反映职业生涯客观维度的数据,并整合多学科的概念框架,旨在分析电子竞技领域的职业发展策略、个体职业选择、职业模式与职业路径,以适配快速变革的社会与技术环境。本数据集所覆盖的对象,不仅具备电子竞技领域的专业技能水准,同时拥有能够辅助其理性规划与管理职业发展路径的软技能。 研究核心主题 电子竞技(e-sports)、职业生涯、社会学视角下的职业发展、电子竞技选手职业路径、DOTA 2 分析单元 职业电子竞技DOTA 2选手 数据采集方法 本数据集针对职业电子竞技DOTA 2选手的数据主要来源于以下多个权威在线平台,以确保数据的一致性与可靠性: https://liquipedia.net、https://www.dotabuff.com、https://www.opendota.com、http://www.datdota.com 抽样设计 本数据集涵盖约350名个体的职业生涯数据,这些选手均至少参与过2011-2017年举办的7届国际邀请赛(The International)之一,或是至少参与过由维尔福(Valve)公司主办并获得顶级赛事认证的4场官方DOTA 2锦标赛之一。样本的人口分布反映了职业DOTA 2电子竞技的全球化属性,凸显了竞技领域的地域多样性。 地域覆盖范围 全球范围 实地调研日期(起始与截止) 数据采集的实地调研工作于2017年至2019年间开展。 公开引用本数据集的相关出版物 1. 尼奇科维亚克,J.(2018). 《竞技DOTA 2:电子竞技领域的职业生涯》. 《卢布斯基年鉴》(Rocznik Lubuski),44(1),145-159. 2. 科沃杰伊,T.,& 尼奇科维亚克,J.(2018). 《电子竞技战队的国籍差异化构成》[载于:《社会学视角下的跨边界性:欧洲——分裂的共同体》],201-216. 3. 科沃杰伊,T.(2019). 《以DOTA 2国际邀请赛为例论选手国籍对电子竞技战队竞技效能的影响》. 《民族评论》(Review of Nationalities),(9). 4. 尼奇科维亚克,J.,科沃杰伊,T.,& 亚斯尼,M.(2021). 《电子竞技的社会与文化决定因素》. 《卢布斯基年鉴》(Rocznik Lubuski),47(2),18-22. 5. 尼奇科维亚克,J.,科沃杰伊,T.,亚斯尼,M.,& 希乌达,P.(2023). 《打造成功的电子竞技战队:国籍多样性如何影响多人在线战术竞技类游戏》.

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