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Datasets and code for the statistical analyses from Game-based situation awareness training for child and adult cyclists

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Mendeley Data2024-06-25 更新2024-06-27 收录
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https://rs.figshare.com/articles/dataset/Datasets_and_code_for_the_statistical_analyses_from_Game-based_situation_awareness_training_for_child_and_adult_cyclists/4733467/1
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Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists' SA can be trained with a video-based learning game. The effect of executive working memory on SA was also studied. Thirty-six children (9–10 years) and 22 adults (21–48 years) played the game. The game had 30 video clips filmed from a cyclist's perspective. Each clip was suddenly masked and two or three locations were presented. The player's task was to choose locations with a potential hazard and feedback was given for their answers. Working memory capacity (WMC) was tested with a counting span task. Children's and adults' performance improved while playing the game, which suggests that playing the game trains SA. Adults performed better than children, and they also glanced at hazards more while the video was playing. Children expectedly had a lower WMC than adults, but WMC did not predict performance within the groups. This indicates that SA does not depend on WMC when passively viewing videos.

安全骑行依赖于态势感知(Situation Awareness, SA),而态势感知是识别与预判潜在危险的核心基础。儿童的态势感知能力弱于成人,这可能使他们面临更高的安全风险。本研究旨在探究基于视频的学习游戏能否提升骑行者的态势感知能力,同时考察执行性工作记忆对态势感知的影响效应。本研究共招募36名9至10岁儿童与22名21至48岁成人参与游戏测试。该游戏包含30段以骑行者第一视角拍摄的视频片段,每段片段播放完毕后会被快速遮蔽,同时呈现2至3个位置点位。参与者需从中选出存在潜在危险的位置,系统会针对其作答给出反馈。研究采用计数广度任务测试参与者的工作记忆容量(Working Memory Capacity, WMC)。参与游戏期间,儿童与成人的作答表现均有所提升,这表明该游戏可有效训练态势感知能力。成人的整体表现优于儿童,且在视频播放过程中,成人对危险目标的注视频次更高。不出所料,儿童的工作记忆容量低于成人,但工作记忆容量无法预测组内个体的作答表现。这表明,在被动观看视频的场景下,态势感知能力并不依赖于工作记忆容量。
创建时间:
2023-06-28
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