RAGE - Data Evaluation JobQuest pilot 1
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<strong>General description: </strong>Data from the first (formative) Evaluation of the JobQuest game - pilot round 1 <strong>Topic</strong><br> ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies, Usability testing<br> PsycINFO Classification: 3530 Curriculum & Programs & Teaching Methods <strong>Name entitites</strong><br> Organizational information: Graz University of Technology, RANDSTAD<br> Geographical information: France<br> Time information: October-November 2017 <strong>Types</strong>: SPSS data file <strong>RAGCS target group: </strong>target groups - demand side - end users - adults - unemployed, temporary workers <strong>Evaluation dimensions</strong><br> Evaluation object: JobQuest game<br> Methodology/design: Pre-post test design<br> Evaluation variables: usability; user experience - usefulness, enjoyment; job search efficacy <strong>Instruments:</strong> questionnaire items adapted from Career Self Efficacy Scale - CSES (Solberg et al., 1994), Game User Experience Satisfaction Scale - GUESS (Phan, Keebler, & Chaparro, 2016), Intrinsic Motivation Inventory - IMI (Ryan, 1982) <strong>Knowledge/skill elements</strong><br> RAGCS skills: cognitive skills - understanding, remembering, applying, creating; affective skills - interpersonal, intrapersonal<br> ESCO skills: provide assistance with job search (http://data.europa.eu/esco/skill/7903f946-aeff-4024-b146-8e48018d4eb9), prepare for job interview (http://data.europa.eu/esco/skill/929e89f9-ac69-4bcb-9eea-37257aa5aff9)<br> <br> <strong>Relationships</strong>: D8.3 First RAGE Evaluation Report<br> Related dataset: 10.5281/zenodo.2576852
**总体说明:** JobQuest游戏首次形成性评估(首轮试点阶段)相关数据 **主题:** ACM计算机分类体系(ACM CSS)2012版:以人为中心的计算——人机交互(Human Computer Interaction, HCI)——用户研究、可用性测试;PsycINFO分类:3530 课程与教学方法 **实体信息:** 机构信息:格拉茨工业大学(Graz University of Technology)、任仕达(Randstad) 地理信息:法国 时间信息:2017年10月—11月 **数据类型:** SPSS数据文件 **RAGCS目标群体:** 目标群体维度——需求方——终端用户——成年人、失业者、临时务工人员 **评估维度:** 评估对象:JobQuest游戏 研究方法/设计:前后测设计 评估变量:可用性;用户体验(有用性、愉悦感);求职效能感 **测评工具:** 改编自职业自我效能量表(Career Self Efficacy Scale, CSES)(Solberg等,1994)、游戏用户体验满意度量表(Game User Experience Satisfaction Scale, GUESS)(Phan、Keebler与Chaparro,2016)、内在动机量表(Intrinsic Motivation Inventory, IMI)(Ryan,1982)的问卷条目 **知识与技能要素:** RAGCS技能:认知技能——理解、记忆、应用、创造;情感技能——人际技能、内省技能 ESCO技能:求职协助(http://data.europa.eu/esco/skill/7903f946-aeff-4024-b146-8e48018d4eb9)、求职面试准备(http://data.europa.eu/esco/skill/929e89f9-ac69-4bcb-9eea-37257aa5aff9) **关联内容:** D8.3 《首次RAGE评估报告》 **关联数据集:** 10.5281/zenodo.2576852



