RAGE - Data Evaluation HATCH pilot 1
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<strong>General description: </strong>Data from the first Evaluation of the HATCH game - pilot round 1 <strong>Topic</strong><br> ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies<br> PsycINFO Classification: 3530 Curriculum & Programs & Teaching Methods <strong>Name entitites</strong><br> Organizational information: Hull College of Further Education, supported by Graz University of Technology<br> Geographical information: United Kingdom<br> Time information: 2017 <strong>Types</strong>: Excel <strong>RAGCS target group:</strong> target groups - demand side - end users - adults - college <strong>Evaluation dimensions</strong><br> Evaluation object: HATCH - The Creative Entrepreneur game<br> Methodology/design: Pre-post test design<br> Evaluation variables: gaming preferences and habits, attitude towards games, learning self-assessment, user experience <strong>Instruments:</strong> questionnaire items for analysis of the participants’ gaming patterns and relating to their perception of applied games; self-reflection and subjective evaluation of the game’s effectiveness as a tool in teaching and learning <strong>Knowledge/skill elements</strong><br> RAGCS skills: cognitive skills - understanding, remembering, applying, creating<br> ESCO skills: entrepreneurship (http://data.europa.eu/esco/skill/658605f2-1c95-49f0-bd98-0af7b15ad0b0); show entrepreneurial spirit (http://data.europa.eu/esco/skill/bdcf429c-5ccf-4c3d-bb61-4c987573a35e); business processes (http://data.europa.eu/esco/skill/9e84a506-df06-4be3-874a-fa01293e3dd5)<br> <br> <strong>Relationships</strong>: D8.3 First RAGE Evaluation Report<br> Related dataset: 10.5281/zenodo.2564917
<strong>一般概述:</strong> 首届HATCH游戏测评首轮试点阶段数据<br><br><strong>研究主题</strong><br>ACM计算机科学分类体系2012版:以人为中心的计算——人机交互(Human Computer Interaction, HCI)——用户研究<br>PsycINFO分类:3530 课程与项目及教学方法<br><br><strong>命名实体</strong><br>组织信息:赫尔继续教育学院(Hull College of Further Education),由格拉茨工业大学(Graz University of Technology)资助支持;地理信息:英国(United Kingdom);时间信息:2017年<br><br><strong>文件格式</strong>:Excel<br><br><strong>RAGCS目标群体:</strong> 目标群体——需求方——终端用户——成年人群——高校学员<br><br><strong>测评维度</strong><br>测评对象:HATCH——创意创业者游戏(The Creative Entrepreneur game)<br>研究方法/设计:前后测设计(Pre-post test design)<br>测评变量:游戏偏好与习惯、对游戏的态度、学习自我评估、用户体验<br><br><strong>测评工具:</strong> 用于分析参与者游戏模式及其对应用游戏认知的问卷条目;针对游戏作为教与学工具有效性的自我反思与主观评价<br><br><strong>知识与技能要素</strong><br>RAGCS技能:认知技能——理解、记忆、应用、创造<br>ESCO(European Skills, Competences, Qualifications and Occupations)技能:创业能力(entrepreneurship,http://data.europa.eu/esco/skill/658605f2-1c95-49f0-bd98-0af7b15ad0b0);展现创业精神(show entrepreneurial spirit,http://data.europa.eu/esco/skill/bdcf429c-5ccf-4c3d-bb61-4c987573a35e);商业流程(business processes,http://data.europa.eu/esco/skill/9e84a506-df06-4be3-874a-fa01293e3dd5)<br><br><strong>关联信息</strong>:D8.3 首届RAGE测评报告<br>关联数据集:10.5281/zenodo.2564917



