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The status quo of online game SMEs on the NEEQ.

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NIAID Data Ecosystem2026-05-01 收录
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https://figshare.com/articles/dataset/The_status_quo_of_online_game_SMEs_on_the_NEEQ_/25473864
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As an important part of the cultural industry, small and medium-sized online game enterprises undertake the functions of technological innovation, employment absorption and cultural cultivation. However, the lack of credit ability restricts the financial development of such enterprises. To solve the financing problem of online small and medium-sized game enterprises, this paper firstly uses the information of intangible assets to identify their credit ability, and considers that the information of intangible assets is a problem worthy of attention in evaluating credit risk. Secondly, the intangible assets information disclosure index, the revenue sharing contract of credit synergy and the dynamic game mechanism are constructed to study the importance of the intangible assets index and the evolution of the dynamic game. Finally, the empirical study shows that the intangible assets of delisting and special treated online game small and medium-sized enterprises still have value, this type of enterprise and credit suppliers have the behavior of seeking advantages and avoiding disadvantages. Therefore, credit synergy should be constructed and government regulation should be implemented.

作为文化产业的重要组成部分,中小型网络游戏企业承担着技术创新、吸纳就业与文化培育的职能。然而,信用能力的不足制约了这类企业的金融发展。为解决中小型网络游戏企业的融资难题,本文首先利用无形资产信息对其信用能力进行识别,并认为无形资产信息在信用风险评估中是一项值得关注的议题。其次,本文构建无形资产信息披露指数、信用协同收益共享合约与动态博弈机制,以探究无形资产指数的重要性与动态博弈的演化规律。最后,实证研究表明,被摘牌及实施特别处理的中小型网络游戏企业的无形资产仍具备价值,这类企业与信贷供给方均存在趋利避害的行为。据此,应当构建信用协同机制并实施政府监管。
创建时间:
2024-03-25
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