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Induction efficacy of virtual environments simulating an image from the spontaneous healing intra-systemic process

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researchdata.up.ac.za2024-08-07 更新2025-03-24 收录
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https://researchdata.up.ac.za/articles/dataset/Induction_efficacy_of_virtual_environments_simulating_an_image_from_the_spontaneous_healing_intra-systemic_process/26490982/1
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This dataset includes information that illustrates the induction efficacy of a virtual environment simulating a specific image from the spontaneous healing intra-systemic process (SHIP®). The study used a randomised clinical trial to compare the traditional spontaneous healing process (i.e., imagining requested stimuli) with a virtual reality method (i.e., immersion into a virtual environment simulating the requested stimuli). The following sets of data have been included:The scores describing the imagination capabilities of participants as determined by a trained facilitator. (Excel)The randomisation of participants with the lowest imagination capabilities into two homogeneous groups. (Excel)The scores describing the usefulness of each participant's SHIP® session as determined by the facilitator. (Excel)The processed helpful aspects of therapy data gathered by the facilitator during each participant's session. This data describes events, responses, and direct quotes from participants that were deemed helpful by the facilitator to the overall spontaneous healing process. The data for both groups are described in detail. (PDF)The processed change interview data gathered during a semi-structured interview between the head researcher and the facilitator where the above-mentioned helpful aspects of therapy data were discussed. (PDF)The transcriptions of the session recordings of each participant across the two groups, namely the control group and the virtual reality group.The transcription of the change interview recording between the facilitator and head researcher. (PDF)This data was analysed to determine how effective virtual environments are in inducing unique responses and how assistive these responses were to the overall process of SHIP®.

本数据集包含关于模拟特定图像自发性修复系统内过程(SHIP®)诱导效力的信息。该研究采用随机临床试验,对比了传统自发性修复过程(即想象所要求的刺激)与虚拟现实方法(即沉浸于模拟所要求刺激的虚拟环境)的优劣。数据集包括以下几组数据:由受过专业训练的引导者确定的参与者想象能力的评分(Excel格式);将想象能力最低的参与者随机分为两组的分组情况(Excel格式);引导者根据参与者SHIP®会话的有用性所给出的评分(Excel格式);引导者在每个参与者会话期间收集的治疗数据的有益方面的处理结果。这些数据描述了事件、响应和参与者直接引语,这些内容被引导者认为是自发性修复过程的整体有益因素。两组数据均进行了详细描述。(PDF格式);在研究者与引导者之间进行的半结构化访谈中收集的上述治疗数据的有益方面的处理结果。访谈数据以PDF格式呈现;两组参与者(对照组和虚拟现实组)会话录音的转录本。引导者与研究者之间的变化访谈录音的转录本。(PDF格式)。对这些数据进行了分析,以确定虚拟环境在诱导独特响应方面的有效性,以及这些响应对SHIP®整体过程的有助程度。
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