five

Case study The Human Firewall - dataset

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DataCite Commons2024-07-31 更新2024-08-31 收录
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https://data.4tu.nl/datasets/d667dde4-ac0a-43f0-868a-8ef3aedfbdc1/1
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The case study with the game <em>The Human Firewall </em>was conducted as part of the GAMPSISS project, funded by The Dutch Research Council (NWO). For the study, three surveys were designed and analyzed (one pre-game and two post-game surveys).The first two surveys were used to compare participants’ pre- and post-game scores to explore significant differences regarding participants’ knowledge, attitude, subjective norm, perceived control, responsibility, and behavior concerning secure information handling. The third survey again measured participants’ behavior and was limited to a few essential concrete behaviors in the workplace.The survey results are used for the dissertation <em>Game Design for a Sustainable Society</em> (Delft University of Technology).The dataset contains:Survey items of the three surveys as they have been entered into Qualtrics (TM) [PDF]Raw answers to the survey items, pre-and post-game measurements (fully anonymized) [CSV] readme.txt file with this content

本案例研究以游戏《人类防火墙(The Human Firewall)》为载体,作为荷兰研究委员会(NWO)资助的GAMPSISS项目的一部分开展。本次研究共设计并分析了三份调查问卷,其中1份为游戏前问卷,2份为游戏后问卷。前两份问卷用于对比参与者游戏前后的得分,以探究参与者在安全信息处理相关的知识、态度、主观规范(subjective norm)、感知行为控制(perceived control)、责任感及行为层面是否存在显著差异。第三份问卷同样用于评估参与者行为,但其调研范围仅局限于职场中的若干核心具体行为。本调研结果将应用于代尔夫特理工大学的学位论文《面向可持续社会的游戏设计(Game Design for a Sustainable Society)》。本数据集包含以下内容:1. 已录入Qualtrics™平台的三份调查问卷题目(PDF格式);2. 游戏前后调研题目的原始作答数据(已完成完全匿名化处理,CSV格式);3. 包含本说明文本的readme.txt文件。
提供机构:
4TU.ResearchData
创建时间:
2024-07-31
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