Interview with an Avatar: Comparing Online and Virtual Reality Perspective Taking for Gender Bias in STEM Hiring Decisions
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资源简介:
De-identified data files (.xlsx) for Interview with an Avatar: Comparing Online and Virtual Reality Perspective Taking for Gender Bias in STEM Hiring Decisions - Studies 1 and 2
The dataset represents participant response values for the outcomes evaluated in the paper. These are virtual embodiment (EQ), competence, hireability, likeability, empathy, self-other overlap (IOS), participant gender, embodiment, and candidate choice.
Variable naming convention:
Gender (0 = man, 1 = woman)
Embodiment (0 = congruent, 1 = incongruent)
Choice (0 = male candidate, 1 = female candidate)
Competence, Hireability, Likeability, Empathy, and IOS are measured at Time 1 and Time 2. The first number following the variable name indicates time and the second indicates the measure's item (e.g., Competence_1_1, Competence_2_1, etc.).
EQ = Embodiment Questionnaire; item numbers correspond to those provided in the original article (Gonzalez-Franco & Peck, 2018). This measure of virtual immersion was used only in Study 2.
《与化身访谈:对比线上与虚拟现实视角采择在科学、技术、工程与数学(Science, Technology, Engineering, Mathematics,简称STEM)招聘决策中的性别偏见效应》的去标识化数据文件(格式为.xlsx),对应研究1与研究2。
本数据集包含论文中所评估的各项因变量的被试作答数据,具体包括虚拟具身感(具身问卷,Embodiment Questionnaire,简称EQ)、能力感知、雇佣意向、好感度、共情能力、自我-他人重叠度(IOS)、被试性别、具身条件以及候选人选择。
变量命名规则如下:
- 性别(Gender):0代表男性,1代表女性
- 具身条件(Embodiment):0代表匹配条件,1代表不匹配条件
- 候选人选择(Choice):0代表选择男性候选人,1代表选择女性候选人
能力感知、雇佣意向、好感度、共情能力以及IOS均在时间1与时间2两个测量节点进行施测。变量名后的第一个数字代表测量时间点,第二个数字代表该量表的题项编号(例如:Competence_1_1、Competence_2_1等)。
EQ即具身问卷(Embodiment Questionnaire),其题项编号与原始文献(Gonzalez-Franco & Peck, 2018)中的设定一致。该虚拟沉浸感测量工具仅在研究2中使用。
创建时间:
2022-05-03



