Large Dataset of Generalization Patterns in the Number Game
收藏DataONE2018-08-10 更新2024-06-08 收录
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272,700 two-alternative forced choice responses in a simple numerical task modeled after Tenenbaum (1999, 2000), collected from 606 Amazon Mechanical Turk workers. Subjects were shown sets of numbers length 1 to 4 from the range 1 to 100 (e.g. {12, 16}), and asked what other numbers were likely to belong to that set (e.g. 1, 5, 2, 98). Their generalization patterns reflect both rule-like (e.g. “even numbers,” “powers of two”) and distance-based (e.g. numbers near 50) generalization. This data set is available for further analysis of these simple and intuitive inferences, developing of hands-on modeling instruction, and attempts to understand how probability and rules interact in human cognition.
本数据集包含272,700条二择迫选任务(two-alternative forced choice)反应数据,其任务范式基于Tenenbaum(1999、2000)提出的简单数值推理任务设计,共招募606名亚马逊机械 Turk(Amazon Mechanical Turk)平台受试者完成实验。受试者将看到由1至4个数字构成的集合,数字取值范围为1至100(例如集合{12, 16}),并被要求判断哪些其他数字更可能属于该集合(例如1、5、2、98)。受试者的泛化推理模式同时体现了规则导向(如“偶数”“2的幂”)与距离依赖(如数值靠近50)两类特征。本数据集可用于进一步分析这类简单直观的推理过程、开发实操性建模教学内容,以及探索人类认知中概率与规则的相互作用机制。
创建时间:
2023-11-21



