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DATA - <b>Abzu, Alba e Planet Zoo: systematic review and formal analysis on eco game mechanics</b>

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Figshare2025-02-11 更新2026-04-08 收录
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<b>Background:</b> Many studies aim to understand the impacts of educational games on their players and seek to establish design principles that create good experiences that teach in playful ways. However, there are digital games that do not have educational objectives as their main premises and, even so, can provide experiences in which players learn incidentally through the proposed mechanics and narratives. <b>Planet Zoo, Alba: A Wildlife Adventure and Abzû</b> are games in which the <b>preservation of fauna and flora</b> has a central narrative and is part of the main mechanics.<b>Objective:</b> Considering this, the present study has two main objectives. The first is to conduct a <b>formal gameplay analysis</b> to further investigate how some of the game design decisions of such games can provide educational experiences. The second objective is to conduct a <b>systematic review</b> using the PRISMA protocol to scope interventional studies using the games to promote ecological education. This review was conducted in ERIC, PsycINFO, Google Scholar and Periódicos CAPES.<b>Results: </b>After the inclusion criteria were applied to the screening stage, 49 articles of 316 were selected. Seven duplicates were found and excluded. Of the 42 materials screened with the application of the exclusion criteria, <b>only 4 contained educational intervention</b> methods and <b>none of them used one of the three games analyzed</b> in this study. Nonetheless, the three game titles contain interesting mechanics and have educational potential.<b>Conclusion:</b> The games analyzed could be used in <b>intervention research</b> with quantitative and qualitative approaches. It is important that these type og games continue to be investigated by game designers and ecology and biology specialists to determine the reliability of the titles establishing the limits between science and creative narrative freedom.

研究背景:诸多研究旨在探究教育游戏对玩家的影响,并试图确立能够打造兼具趣味性与教学价值的优质体验的设计原则。然而,存在一类不以教育目标为核心前提的数字游戏,却仍可通过其设计的机制与叙事,让玩家在潜移默化中习得知识。《动物园之星》(Planet Zoo)、《阿尔芭:野生动物冒险》(Alba: A Wildlife Adventure)与《ABZU》(Abzû)便是此类游戏的代表,其核心叙事与主要游戏机制均围绕动植物保护展开。 研究目标:基于上述背景,本研究包含两项核心目标。其一为开展正式游戏玩法分析(formal gameplay analysis),以进一步探究此类游戏的部分设计决策如何赋能教育体验;其二为遵循PRISMA规范开展系统综述(systematic review),梳理以该类游戏推动生态教育的干预类研究。本次综述检索了ERIC、PsycINFO、Google Scholar以及Periódicos CAPES数据库。 研究结果:在筛查阶段应用纳入标准后,从316篇文献中筛选出49篇。经排查,共剔除7篇重复文献。在应用排除标准后对剩余42份材料进行筛查,仅4篇涉及教育干预方法,且无一使用本研究分析的三款游戏。尽管如此,这三款游戏仍具备颇具价值的机制设计与教育潜力。 研究结论:本研究分析的三款游戏可应用于兼具定量与定性研究方法的干预研究(intervention research)。此类游戏仍需游戏设计师、生态学与生物学专家开展进一步研究,以明确其可信度,并厘清科学严谨性与创作叙事自由度之间的边界。

提供机构:
Scienza, Livia
创建时间:
2025-01-29
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