遇见数据集

Get a Clue: Effects of Game-Based Learning to Promote Ethical Awareness

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Mendeley Data2026-09-08 收录
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This data was collected in regard to a human-participant experiment analyzing the effects of a modified version of the game of Clue to promote ethical awareness and improve metacognitive judgment among undergraduate psychology students.

本数据集采集自一项人类被试实验,该实验旨在分析改良版桌游妙探寻凶(Clue)对心理学专业本科生伦理意识提升与元认知判断能力改善的作用效果。

创建时间:
2026-08-27
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