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Using Games for Cybersecurity Training: The EuSecure project

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DataCite Commons2023-07-05 更新2025-04-16 收录
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http://siba-ese.unisalento.it/index.php/mizar/article/view/26955/22290
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资源简介:
The use of "game" as a didactic strategy is always more widespread in training contexts, even in university education. Research and advances in ICT and educational technologies have allowed students to "learn by playing" even in asynchronous and distance learning contexts. Based on this approach, this paper described how simulation games and online games have been designed to promote learning of topics related to cyber security in the context of the European project called "EuSecure".

将“游戏”作为教学策略的应用,在培训场景中愈发普及,即便在高等教育领域亦是如此。信息与通信技术(Information and Communications Technology, ICT)与教育技术的研究进展,使得学生即便在异步学习与远程教学场景中,也能实现“在游戏中学习”。基于这一教学理念,本文阐述了在名为“EuSecure”的欧洲项目框架下,如何设计模拟游戏与网络游戏,以助力学习者掌握网络安全相关主题知识。
提供机构:
University of Salento
创建时间:
2023-07-05
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