EVIDENT H2020 – EVIDENT Serious Games Dataset
收藏NIAID Data Ecosystem2026-05-01 收录
下载链接:
https://zenodo.org/record/7956163
下载链接
链接失效反馈官方服务:
资源简介:
The EVIDENT serious game explores consumer behaviour in response to a malfunctioning home appliance. Specifically, it examines how consumers approach decisions to repair or replace a broken home appliance and the impact of behavioural biases on these decisions. There are two key aims addressed within the EVIDENT serious game. 1) Determine the impact of socio-demographic factors, environmental literacy, and financial literacy on consumer willingness to pay for the repair of home appliances. 2) Determine the impact of information and education mediated through a serious game on consumer in-game and real-world repair/replace decision-making.
The serious game itself is a life-simulation game in which users are tasked with maintaining their virtual home while ensuring their avatar remains comfortable (i.e. basic needs such as hunger, warmth and hygiene are met) while monitoring their financial and energy consumption. Within this game, users learn that an appliance has malfunctioned, and a repairperson is called. Users must then determine how best to proceed by entering a negotiation with the repairperson.
The experiment consists of the following sections: 1) demographic information; 2) financial literacy; 3) environmental literacy; 4) serious game. The game receives as input the replies of the participant on the demographics information section to provide a personalized gameplay experience. Replies regarding participant's age ("What is your age?"), role ("Which of the following apply to you?"), income ("What is your household's annual income?"), gender ("Which character would you like to play with?") and family status ("How many people live in your home (including you) - Children") will be used to adjust players' avatar, starting amount of money, size of the house, age of the player and the negotiation process with the repair person.
The negotiation process differs based on the participants' role ("Which of the following apply to you?"). In this question, the participant can choose one of the following replies: 1) I am a homeowner, 2) I am a tenant (i.e. I pay someone to rent my accommodation), 3) I am a landlord (i.e. I receive payment for accommodation from someone else). Participants who rent (2) or are landlords (3) will be assigned to an additional in-game scenario to explore the unique context in which their energy decisions are made. Random allocation to a role will be applied for participants who select multiple options (i.e., homeowners who are also landlords).
More information on the EVIDENT Serious Game Experiment can be found on the public deliverables of the EVIDENT project https://evident-h2020.eu/deliverables/. More specifically, the serious game implementation design is described in deliverable D2.3 Serious game implementation design, the design of the experiment is reported in D2.2 Optimised Protocols Design, and the experiment preparatory actions are described in D3.1 Specifications of preparatory actions for RCT, surveys and serious game and D3.2 Implementation of preparatory actions for RCT, surveys and serious game.
Finally, the EVIDENT serious game can be found in the following locations:
EVIDENT Website: https://evident-h2020.eu/seriousgame
Google Play: https://play.google.com/store/apps/details?id=com.CERTH.EvidentSeriousGame
App Store: https://apps.apple.com/gr/app/evident-serious-game/id6447255106
EVIDENT Platform (participation in the experiment): https://platform.evident-h2020.eu/sessions/participate_session/1560d6e6-732a-470c-807a-c70472d51c53
EVIDENT严肃游戏(Serious Game)旨在探究消费者针对故障家用电器的行为反应。具体而言,该游戏聚焦于消费者如何决策修复还是更换故障家电,以及行为偏差对这类决策的影响。该EVIDENT严肃游戏包含两大核心目标:
1. 探究社会人口统计学因素、环境素养与金融素养对消费者家电维修付费意愿的影响;
2. 评估通过严肃游戏传导的信息与教育内容,对消费者游戏内及现实世界中维修/更换家电决策的影响。
该严肃游戏本身为一款生活模拟游戏,玩家需负责维护虚拟家庭,同时确保虚拟化身(Avatar)维持舒适状态(即满足饥饿、保暖、卫生等基本需求),并监控自身财务与能源消耗情况。在游戏进程中,玩家会触发家电故障事件,并可呼叫维修人员,随后需通过与维修人员协商,确定最优处理方案。
本次实验包含以下四个环节:1)人口统计学信息调研;2)金融素养测试;3)环境素养测试;4)严肃游戏体验。游戏会调取参与者在人口统计学信息环节填写的回复,以打造个性化的游戏体验。参与者关于年龄(“您的年龄是多少?”)、角色(“以下哪一项符合您的身份?”)、收入(“您家庭的年收入是多少?”)、性别(“您希望选择哪个角色进行游戏?”)以及家庭状况(“您家中(含本人)共有多少人——包括儿童”)的回复,将用于调整玩家的虚拟化身、初始资金额度、住宅规模、玩家虚拟年龄以及与维修人员的协商流程。
协商流程会根据参与者所选的角色(“以下哪一项符合您的身份?”)有所区别。该问题中,参与者可从以下选项中选择其一:1)我为房屋所有者;2)我为租户(即向他人支付租金以租住房屋);3)我为房东(即向他人收取房屋租金)。选择租户(选项2)或房东(选项3)的参与者,将被分配至额外的游戏内情境,以探究其能源决策所处的独特场景。对于选择多个选项的参与者(如同时兼具房主与房东身份者),将通过随机分配的方式确定其游戏角色。
关于EVIDENT严肃游戏实验的更多细节,可查阅EVIDENT项目的公开交付成果:https://evident-h2020.eu/deliverables/。具体而言,严肃游戏的实现设计可参见交付成果D2.3《严肃游戏实现设计》,实验的整体设计记载于D2.2《优化方案设计》,而实验筹备工作的相关说明则见于D3.1《随机对照试验(Randomized Controlled Trial)、问卷调查与严肃游戏筹备行动规范》与D3.2《随机对照试验(Randomized Controlled Trial)、问卷调查与严肃游戏筹备行动实施细则》。
最后,玩家可通过以下渠道获取EVIDENT严肃游戏:
- EVIDENT官方网站:https://evident-h2020.eu/seriousgame
- Google Play应用商店:https://play.google.com/store/apps/details?id=com.CERTH.EvidentSeriousGame
- App Store应用商店:https://apps.apple.com/gr/app/evident-serious-game/id6447255106
- EVIDENT实验参与平台:https://platform.evident-h2020.eu/sessions/participate_session/1560d6e6-732a-470c-807a-c70472d51c53
创建时间:
2023-05-22



