遇见数据集

Survey Data: Game-Based Learning Preferences and Competency Priorities Among Early-Career Professionals (n=140)

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Mendeley Data2026-07-04 收录
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This dataset contains anonymized survey responses from 140 early-career professionals examining preferences for game-based and AI-supported learning formats in workplace training contexts. Participants rated the importance of professional competencies, instructional formats, motivational incentives, and game mechanics, and indicated preferences for session duration, frequency, and device access. Multi-select responses are encoded as binary indicator columns (0/1); Likert items are recorded on a 1–5 scale. The data support descriptive analysis and cross-tabulation by gender, organizational role, and career stage, and are suitable for secondary use in research on adult learning, instructional design, and digital professional development.

本数据集收录140名职场早期从业者的匿名调查问卷数据,旨在探究职场培训场景中基于游戏的学习(game-based learning)与人工智能(AI)辅助学习形式的受众偏好。参与者针对职业能力、教学形式、激励机制与游戏机制的重要性完成评分,并表明了对培训课时时长、开展频次及设备使用权限的偏好。其中,多选作答结果以二进制指示列(0/1)进行编码;李克特量表(Likert scale)题项的评分区间为1至5分。该数据集支持按性别、组织角色及职业阶段开展描述性分析与交叉制表,适用于成人学习、教学设计与数字化职业发展领域的二次研究应用。

创建时间:
2026-07-01
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