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An Autonomous Decision-making Method for Beyond Visual Range Air Combat Driven by Deep Reinforcement Learning

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中国科学数据2026-04-02 更新2026-04-25 收录
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https://www.sciengine.com/AA/doi/10.16383/j.aas.c250334
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With the rapid development of airborne sensor technologies and medium-to-long-range air-to-air missile technologies, beyond visual range air combat has become the dominant form of modern air warfare. In such a complex and dynamic operational environment, the development of intelligent technologies capable of real-time battlefield situation awareness and rational maneuver decision-making has emerged as a research hotspot in the field of military technology. First, a high-fidelity simulation environment is constructed, encompassing a six-degree-of-freedom aircraft dynamics model, a missile guidance system model, and a radar sensor system. Subsequently, integrating imitation learning and self-play methods, an opponent-learning-based air combat decision-making framework is proposed to address the poor adaptability and generalization of deep reinforcement learning in aerial combat, thereby enhancing the agent's ability to rapidly adapt and optimize strategies in complex and variable battlefield environments. Finally, ten expert systems with significant tactical differences are developed to engage in game-based confrontations with the agent within the high-fidelity air combat simulation platform. The results demonstrate that the proposed decision-making framework significantly outperform traditional deep reinforcement learning strategies in key metrics such as convergence speed and winning rate, exhibiting strong effectiveness and generalization. This work can provide technical support for the rapid generation of reliable strategies in complex beyond visual range air combat scenarios.
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2026-04-01
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