竞速类(RCG)网络游戏热度变化分析数据
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对同一日内各类网络游戏的在线总人数比例和在线总时长进行统计并进行同比分析,可以得到不同类型的网络游戏的热度变化分析。热度在攀升游戏的游戏类型会成为接下来网络游戏行业的重点开发项目,对其投入更多的资金和人力资源;对于热度在降低的游戏类型,则会适当减少资金和人力资源分配。该项数据分析为网络游戏行业的发展方向提供了重要参考。热度变化指数M=(D1/D2)×(T1/T2),其中D1为该类型网络游戏当日在线总人数的比例,D2为该类型网络游戏前一日在线总人数的比例,T1为该类型网络游戏当日在线总时长的比例,T2为该类型网络游戏前一日在线总时长的比例。对计算所得的热度变化指数M进行数据分析:当0<M<0.9时,热度变化状态为“DEC”,表明该类型网络游戏的热度在降低;当0.9≤M≤1.1时,热度变化状态为“NC”,表明该类型网络游戏的热度没有明显变化;当M>1.1时,热度变化状态为“RISE”,表明该类型网络游戏的热度在攀升。
By calculating the proportions of total online players and total online play durations of various online game types within a single day, and conducting day-over-day comparison analysis, we can derive the popularity change analysis for different categories of online games. Game types with rising popularity will become key development priorities in the online game industry, with more capital and human resources invested; while for game types with declining popularity, the allocation of capital and human resources will be appropriately reduced. This data analysis provides important references for the development direction of the online game industry. The popularity change index M is calculated as M=(D1/D2)×(T1/T2), where D1 refers to the proportion of the total online players of a specific game type on the current day, D2 refers to the proportion of the total online players of the same game type on the previous day, T1 refers to the proportion of the total online play durations of the specific game type on the current day, and T2 refers to the proportion of the total online play durations of the specific game type on the previous day. Data analysis of the calculated popularity change index M follows the rules below: when 0 < M < 0.9, the popularity change status is "DEC", indicating that the popularity of this game type is declining; when 0.9 ≤ M ≤ 1.1, the popularity change status is "NC", indicating that the popularity of this game type has no significant change; when M > 1.1, the popularity change status is "RISE", indicating that the popularity of this game type is rising.




