相关数据集
Study Characteristics and Outcomes Table.xlsx
This dataset contains a detailed study characteristics and outcomes table from the systematic literature review entitled "Enhancing English Language Learning and User Experience in Virtual Environment
DataCite Commons2025-06-01 更新70
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience.
None peerReviewed publishedVersion
PsychArchives2018-05-25 更新20
Pilot 3 Game Scenarios
This dataset will contain information about the content available in the game scenarios developed by CROSSCULT social sciences experts for the users participating in the experiments of pilot 3. It wil
Zenodo2020-07-29 更新10
Descriptive Statistics of Pretest Fraction Knowledge and Gains from Pretest to Posttest for Children who played the Catch the Monster Game.
Descriptive Statistics of Pretest Fraction Knowledge and Gains from Pretest to Posttest for Children who played the Catch the Monster Game.
NIAID Data Ecosystem50
Comparison of the effectiveness of traditional and game-based learning methods (based on Kahoot!) in higher education
The respondents were 158 undergraduate students. The students were randomly divided into two groups: an exper-imental group (hereinafter referred to as EG) and a control group (CG). Students of the EG
Mendeley Data10



