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Comparison of the effectiveness of traditional and game-based learning methods (based on Kahoot!) in higher education

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Mendeley Data2026-04-09 收录
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The respondents were 158 undergraduate students. The students were randomly divided into two groups: an exper-imental group (hereinafter referred to as EG) and a control group (CG). Students of the EG took the initial test using the Kahoot!, and students of the CG took the initial test in traditional paper form. Afterwards the students took the fi-nal test. Comparison of the received results of the final test demonstrates that the CG students performed better than the EG students. 97.72 % of CG students received high scores, while 92.85% of EG students got high scores.

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