遇见数据集

Dataset 1. Students’ response to survey questionnaires before and after participating in the active gaming system.

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DataONE2022-03-14 更新2024-06-08 收录
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资源简介:

Doctoral physical therapy students’ increased confidence following active exploration of active video gaming systems in a problem-based learning curriculum in the United States: a pre-and post-intervention study

美国物理治疗学博士生在基于问题的学习(Problem-Based Learning,PBL)课程中主动探索主动型电子游戏系统后信心提升:一项干预前后对照研究

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2023-11-12
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