Heritage Educa-on of Memory: Gamifica-on to Raise Awareness of the Cultural Heritage of War
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This study focuses on the use of gamification, specifically the UrbanGame activity, to enhance heritage education related to the Spanish Civil War bombings in Alicante. The research aims to evaluate the effectiveness of active methodologies in raising cultural heritage awareness among university students. By employing a combination of collaborative work, meaningful learning, problem-based learning, discovery learning, concentration, and motivational strategies, the study involved 122 students from primary and secondary education programs. The methods included the design and implementation of the UrbanGame, followed by surveys to collect quantitative and qualitative data on students' perceptions, satisfaction, and learning outcomes. The results indicated that while collaborative work did not have a significant impact on content comprehension, skill acquisition, or value acquisition, meaningful learning showed a positive trend towards content comprehension. Problem-based learning had a weak but notable relationship with content comprehension, while motivation and concentration significantly influenced learning outcomes. Additionally, the UrbanGame activity promoted memory and cultural heritage by emotionally connecting students with local history. The findings suggest that an integrated approach that combines various active methodologies is essential for maximizing educational effectiveness and cultural promotion
本研究聚焦于利用游戏化(gamification)手段,具体为城市游戏(UrbanGame)活动,以强化针对阿利坎特市西班牙内战轰炸事件的遗产教育。本研究旨在评估主动教学法在提升大学生文化遗产认知方面的有效性。研究采用协作式学习、意义学习、基于问题的学习、探究式学习、专注力培养与动机激发等多元策略组合,纳入了122名来自中小学教育项目的学生。研究方法包括设计并实施城市游戏(UrbanGame)活动,随后通过问卷收集量化与质性数据,以了解学生的感知体验、满意度及学习成果。研究结果显示,尽管协作式学习对内容理解、技能习得与价值塑造未产生显著影响,但意义学习在内容理解方面呈现出积极趋势;基于问题的学习与内容理解存在微弱但显著的关联;而动机与专注力则对学习成果具有显著影响。此外,城市游戏(UrbanGame)活动通过让学生与当地历史建立情感联结,助力其记忆文化遗产知识并增强文化认知。研究结果表明,整合多种主动教学法的综合路径,是最大化教育效益与文化推广效果的必要举措。



