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竞技类(MOBA)网络游戏热度数据分析

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浙江省数据知识产权登记平台2024-09-27 更新2024-10-01 收录
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对同一日内各类网络游戏的在线总人数比例和在线总时长进行统计并进行同比分析,可以得到不同类型的网络游戏的热度变化分析。热度在攀升游戏的游戏类型会成为接下来网络游戏行业的重点开发项目,对其投入更多的资金和人力资源;对于热度在降低的游戏类型,则会适当减少资金和人力资源分配。该项数据分析为网络游戏行业的发展方向提供了重要参考。热度变化指数M=(D1/D2)×(T1/T2),其中D1为该类型网络游戏当日在线总人数的比例,D2为该类型网络游戏前一日在线总人数的比例,T1为该类型网络游戏当日在线总时长的比例,T2为该类型网络游戏前一日在线总时长的比例。对计算所得的热度变化指数M进行数据分析:当0<M<0.9时,热度变化状态为“DEC”,表明该类型网络游戏的热度在降低;当0.9≤M≤1.1时,热度变化状态为“NC”,表明该类型网络游戏的热度没有明显变化;当M>1.1时,热度变化状态为“RISE”,表明该类型网络游戏的热度在攀升。

By statistically calculating the proportion of total online players and total online play duration for various online game types within a single day, and conducting a day-over-day comparison analysis against the previous day's data, we can perform heat trend analysis for different online game categories. Game types with rising popularity will become key development priorities for the online game industry, receiving increased funding and human resource investment, while those with declining popularity will see appropriately reduced resource allocation. This data analysis provides critical reference for guiding the development direction of the online game industry. The heat change index M is defined as M=(D1/D2)×(T1/T2), where D1 is the proportion of total online players of a specific game type on the current day, D2 is the corresponding proportion on the previous day, T1 is the proportion of total online play duration of the same game type on the current day, and T2 is the corresponding proportion on the previous day. Data analysis of the calculated heat change index M follows these criteria: when 0 < M < 0.9, the heat change status is "DEC", indicating that the popularity of this game type is declining; when 0.9 ≤ M ≤ 1.1, the status is "NC", indicating no significant change in the game's popularity; when M > 1.1, the status is "RISE", indicating that the game's popularity is rising.

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2024-08-30
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